Creating levels for modern video games takes a lot of time, effort and resources. That’s why you need to have solid design process that will not only let you make your work efficient but also let you adapt to all the necessary changes along the way. My design process is something that I constantly improve and check if it’s still valid with the rapidly changing game industry.
When building a new level, and this applies to professional and personal work most of the time, your work will be divided into three major stages: Pre-production, Production and Post-production. Let’s discuss in detail how it works.
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