Level breakdown is a series of posts in which I will deconstruct particularly interesting levels from various games. The aim of theses posts is to break down levels/level sections/encounters and analyse what was fun about them in particular, but also try to come up with solution how to fix the parts that felt wrong, and how they could be enhanced. I will focus both on my favourite examples from the past as well as some new games I’m playing right now. I hope you will enjoy it.
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