DM-Dome
DM-Dome is a first person shooter custom multiplayer level for Unreal Tournament that was created in 2016 using Unreal Engine 4 as a personal project.
Created for the level design contest featured by Mapcore and Epic Games. The level was built for special mode called Team Showdown. This mode is a round based single life elimination team game mode that focuses on coordination and resource acquisition and scarcity.
Created for the level design contest featured by Mapcore and Epic Games. The level was built for special mode called Team Showdown. This mode is a round based single life elimination team game mode that focuses on coordination and resource acquisition and scarcity.
DM-Dome was the first multiplayer map I did so far. The contest lasted 3 months and was divided into two stages. First, which took one month, was solely devoted for blocking out the level and the second was reserved for the art pass. Another challenge was that the level need to fit the requirements of Team Showdown mode size and gameplay wise.
I planned and developed the whole project, form the concept phase through blockout, gameplay scripting to final polish. During the second phase of the contest I got some support from a friend of mine Sebastian Nowak (Environment Artist) who helped me with modeling and meshing.
All the content used in this project was taken from the game (Unreal Tournament) and was part of the given packages.
All the content used in this project was taken from the game (Unreal Tournament) and was part of the given packages.