As a level designer on Cyberpunk 2077 I was responsible for designing, building and iterating level layouts, creating and iterate on the second to second experiences that emphasize AI Encounter, Puzzle, Exploration and Narrative pacing.
I also had the privillage to work on the E3 2018 and E3 2019 Demos. I was also part of the team working on the vertical slice of the game. I also contributed toward establishing metric system, collaborating with Art, Animation, Design, Combat and other departments to create consistent in-game standards for the whole team. Parallel to that I also created modular kit in 3D application for rapid in-editor prototyping that was used by other designers and team members for prototyping all blockmesh levles. I was also acting as a bridge between combat designers and other level designers, establishing and sharing best practicies. |
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