Cold Fusion
Cold Fusion is a first person shooter that was created in 2015 using Cryengine Sandbox 2.0 as a personal project.
Cold Fusion is a custom single player campaign for Crysis, taking place in Arctic, Longyearbyen, Spitzberge. Reconnaissance satellites patroling the terrain near the old navy base on Arctica has recorded an increase in military activity. Chinese army is conducting a large scale operation which imposes a threat on the global peace. Any act of terror needs to be eliminated. The goal of the mission is to infiltrate the base and gather intelligence on increased military activity within the region. The level presents an open, varied and detailed environment to explore, intense battles, and multiple ways to reach your objectives.
Cold Fusion was the biggest personal project I did so far. From the early conceptualization phase up to final polishing and bug fixing. I wanted to create an open level with diverse locations, also having in mind different gameplay styles offered by the game (stealth, ranged, close quarters) as well as multiple ways to accomplish your objectives.
I planned and developed the whole project, form the concept phase through blockout, gameplay scripting to final meshing. All the content used in this project was taken from the game (Crysis) and was part of the model packages.
Cold Fusion is a custom single player campaign for Crysis, taking place in Arctic, Longyearbyen, Spitzberge. Reconnaissance satellites patroling the terrain near the old navy base on Arctica has recorded an increase in military activity. Chinese army is conducting a large scale operation which imposes a threat on the global peace. Any act of terror needs to be eliminated. The goal of the mission is to infiltrate the base and gather intelligence on increased military activity within the region. The level presents an open, varied and detailed environment to explore, intense battles, and multiple ways to reach your objectives.
Cold Fusion was the biggest personal project I did so far. From the early conceptualization phase up to final polishing and bug fixing. I wanted to create an open level with diverse locations, also having in mind different gameplay styles offered by the game (stealth, ranged, close quarters) as well as multiple ways to accomplish your objectives.
I planned and developed the whole project, form the concept phase through blockout, gameplay scripting to final meshing. All the content used in this project was taken from the game (Crysis) and was part of the model packages.
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